feat(us-018): WSL2 install guide, two-machine LAN test docs, and test script

- docs/INSTALL_WINDOWS.md: step-by-step WSL2 + CUDA + meshnet-node install on
  Windows 11, including port-proxy setup and known issues
- docs/TWO_MACHINE_TEST.md: two-machine LAN test procedure, start order,
  verification steps, latency reading, and Known Issues section
- scripts/test_lan_inference.py: stdlib-only test script; sends 3 chat
  completions, validates OpenAI response format, prints tokens + latency,
  exits 0 on success; auto-discovers gateway from tracker if --gateway omitted

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Dobromir Popov
2026-06-30 01:37:33 +03:00
parent d701ae9ba2
commit be37048145
4 changed files with 584 additions and 7 deletions

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# Installing meshnet-node on Windows 11 with WSL2
This guide covers setting up a meshnet-node on a Windows 11 machine using WSL2 with CUDA passthrough so it can join an existing inference network over LAN.
## Prerequisites
- Windows 11 with WSL2 support (most systems with Windows 10 version 2004+ qualify)
- NVIDIA GPU with CUDA support (driver ≥ 525.x recommended for WSL2 CUDA)
- At least 8 GB RAM + enough VRAM for the model shard you intend to serve
- The Linux machine (other node) is reachable on your LAN
---
## Step 1 — Enable WSL2 and install Ubuntu
Open **PowerShell as Administrator** and run:
```powershell
wsl --install -d Ubuntu-24.04
```
This installs WSL2 with Ubuntu 24.04. Reboot when prompted.
After reboot, Ubuntu starts and asks you to create a UNIX username/password. Choose anything convenient.
Verify WSL version:
```powershell
wsl -l -v
```
Output should show `VERSION 2`.
---
## Step 2 — Install NVIDIA GPU driver on Windows (NOT inside WSL)
WSL2 CUDA passthrough works through the Windows host driver. **Do not install CUDA inside WSL2.**
1. Download the latest Game Ready or Studio driver for your GPU from https://www.nvidia.com/drivers
2. Install on Windows normally (standard installer).
3. Inside WSL2 (Ubuntu terminal), verify:
```bash
nvidia-smi
```
Expected output: your GPU name, driver version, CUDA version. If this command fails, the Windows driver is too old — update it.
> **Note:** The `cuda-toolkit` package inside WSL2 is optional and only needed if you compile CUDA kernels. For inference with `torch`, the Windows host driver is sufficient.
---
## Step 3 — Install Python 3.11+ inside WSL2
Ubuntu 24.04 ships Python 3.12. Confirm:
```bash
python3 --version
```
If it shows 3.10 or older:
```bash
sudo add-apt-repository ppa:deadsnakes/ppa
sudo apt update
sudo apt install python3.12 python3.12-venv python3.12-dev
```
Install pip:
```bash
curl -sS https://bootstrap.pypa.io/get-pip.py | python3
```
---
## Step 4 — Clone the repository
Inside WSL2:
```bash
# Store the repo in the Linux filesystem (faster I/O than /mnt/c)
cd ~
git clone https://github.com/YOUR_ORG/d-popov.com.git
cd d-popov.com/AI
```
---
## Step 5 — Create a virtualenv and install meshnet-node
```bash
python3 -m venv .venv
source .venv/bin/activate
# Install node + PyTorch (CUDA build)
pip install torch --index-url https://download.pytorch.org/whl/cu124
pip install -e "packages/node[torch]"
```
Verify the install:
```bash
meshnet-node --help
```
---
## Step 6 — Pre-download the model shard
Download the model before starting the node so the startup process doesn't time out on the tracker side:
```bash
python3 - <<'EOF'
from transformers import AutoConfig
AutoConfig.from_pretrained("microsoft/Phi-3-medium-128k-instruct")
EOF
```
For the full model weights (needed at runtime), `transformers` downloads them automatically on first `meshnet-node` start. If you want to pre-fetch:
```bash
python3 -c "
from transformers import AutoModelForCausalLM
AutoModelForCausalLM.from_pretrained('microsoft/Phi-3-medium-128k-instruct', device_map='cpu')
"
```
This can take 1030 minutes on first run.
---
## Step 7 — Expose the node port to your LAN
WSL2 runs behind a NAT with a virtual IP (typically `172.x.x.x`). Your LAN sees the Windows host IP. You need to forward the node port.
**Option A — Windows port proxy (recommended for simple setups):**
In **PowerShell as Administrator**:
```powershell
# Get the current WSL2 IP (changes on each WSL restart)
$wslIp = (wsl hostname -I).Trim()
# Forward Windows host port 8001 → WSL2 port 8001
netsh interface portproxy add v4tov4 `
listenport=8001 listenaddress=0.0.0.0 `
connectport=8001 connectaddress=$wslIp
# Allow inbound on Windows Firewall
New-NetFirewallRule -DisplayName "meshnet-node" `
-Direction Inbound -Protocol TCP -LocalPort 8001 -Action Allow
```
Verify: from the Linux machine, `curl http://WINDOWS_LAN_IP:8001/v1/health` should return a response once the node is running.
**Redo this after every WSL2 restart** — the WSL2 IP changes.
**Option B — P2P relay (US-017, no port forwarding needed):**
Start a relay node on the Linux machine. The WSL2 node connects outbound through the relay. No firewall rules needed. See `docs/TWO_MACHINE_TEST.md` for details.
---
## Step 8 — Start the node
Replace `192.168.1.10` with the actual LAN IP of the Linux machine running the tracker.
Replace shard range with the complementary range to what the Linux node is serving.
```bash
source .venv/bin/activate
meshnet-node \
--model microsoft/Phi-3-medium-128k-instruct \
--quantization bf16 \
--shard-start 20 --shard-end 39 \
--tracker http://192.168.1.10:8080 \
--port 8001 \
--host 0.0.0.0 \
--advertise-host WINDOWS_LAN_IP
```
The `--advertise-host` flag tells the tracker what IP the Linux machine should use to reach this node. Use your Windows machine's LAN IP (e.g. `192.168.1.20`), **not** the WSL2 internal IP.
Expected startup output:
```
Detecting hardware...
GPU: NVIDIA GeForce RTX 3080 (10240 MB VRAM)
Loading wallet...
Wallet: 5K7r...
Loading real PyTorch model shard...
Auto-detected 40 layers → shard 2039
================================
meshnet-node ready
Model ID: microsoft/Phi-3-medium-128k-instruct
Shard: layers 2039; 20 of 40
Endpoint: http://192.168.1.20:8001
Hardware: CUDA
================================
```
---
## Known issues
- **WSL2 IP changes on restart.** Always re-run the `netsh` port-proxy command after restarting WSL2 or Windows.
- **CUDA not visible in WSL2.** If `nvidia-smi` fails inside WSL2, update the Windows host GPU driver to ≥ 525.x. Installing CUDA inside WSL2 will not fix it.
- **Model download is slow.** HuggingFace downloads happen over HTTPS. Pre-fetch the model before a timed test (see Step 6).
- **Port 8001 already in use.** Change `--port` to another value and update the firewall/portproxy rules accordingly.
- **`bf16` not supported on older GPUs.** Use `--quantization int8` on Turing (RTX 20xx) cards or earlier if bfloat16 ops fail.

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# Two-machine LAN inference test
This guide proves that distributed inference works across two physical machines: a Linux rig (tracker + first shard) and a Windows 11 / WSL2 rig (second shard). A test script sends real inference requests and validates the output.
## Network topology
```
[Linux machine — 192.168.1.10]
meshnet-tracker :8080
meshnet-node A :8001 shard 019 (tracker-mode, entry point)
[Windows 11 / WSL2 — 192.168.1.20]
meshnet-node B :8001 shard 2039
[Client — either machine]
scripts/test_lan_inference.py --tracker http://192.168.1.10:8080
```
Adjust the IPs and shard ranges to match your hardware. Use a model that fits (sharded) in both GPUs combined. The example uses `microsoft/Phi-3-medium-128k-instruct` (40 layers, BF16 ~15 GB each shard ~7.5 GB).
---
## Prerequisites
**Both machines:**
- Python 3.11+ with `meshnet-node` installed (see `docs/INSTALL_WINDOWS.md` for Windows)
- Model weights already downloaded (pre-fetch prevents timeout on first startup)
- LAN connectivity verified: `ping 192.168.1.10` from Windows, `ping 192.168.1.20` from Linux
**Linux machine ports open:**
```bash
# ufw (skip if firewall is off)
sudo ufw allow 8080/tcp # tracker
sudo ufw allow 8001/tcp # node A
```
**Windows machine port forwarded (WSL2 only):**
```powershell
# Run in PowerShell as Administrator — redo after every WSL restart
$wsl = (wsl hostname -I).Trim()
netsh interface portproxy add v4tov4 listenport=8001 listenaddress=0.0.0.0 connectport=8001 connectaddress=$wsl
New-NetFirewallRule -DisplayName "meshnet-node" -Direction Inbound -Protocol TCP -LocalPort 8001 -Action Allow
```
---
## Start sequence
**Always start in this order: tracker → node A → node B → test.**
### Terminal 1 — Linux: tracker
```bash
meshnet-tracker --port 8080
```
Expected:
```
[tracker] listening on 0.0.0.0:8080
```
### Terminal 2 — Linux: node A (shard 019, tracker-mode)
```bash
meshnet-node \
--model microsoft/Phi-3-medium-128k-instruct \
--quantization bf16 \
--shard-start 0 --shard-end 19 \
--tracker http://localhost:8080 \
--port 8001 \
--host 0.0.0.0
```
`shard_start=0` auto-sets `tracker_mode=True` — this node accepts inference requests.
Wait until you see `meshnet-node ready` before continuing.
### Terminal 3 — Windows WSL2: node B (shard 2039)
```bash
meshnet-node \
--model microsoft/Phi-3-medium-128k-instruct \
--quantization bf16 \
--shard-start 20 --shard-end 39 \
--tracker http://192.168.1.10:8080 \
--port 8001 \
--host 0.0.0.0 \
--advertise-host 192.168.1.20
```
`--advertise-host` must be the Windows **LAN IP** (not the WSL2 internal 172.x.x.x IP) so the Linux node can reach it.
---
## Verify nodes are registered
From any machine with `curl`:
```bash
# List all registered nodes
curl http://192.168.1.10:8080/v1/nodes
# Check route for the model — should list both node endpoints in order
curl "http://192.168.1.10:8080/v1/route?model=microsoft/Phi-3-medium-128k-instruct"
```
Expected route response:
```json
{
"route": [
"http://192.168.1.10:8001",
"http://192.168.1.20:8001"
]
}
```
If only one endpoint appears, node B hasn't registered yet — wait a few seconds and retry.
---
## Run the test script
```bash
# From any machine that can reach the tracker
python3 scripts/test_lan_inference.py \
--tracker http://192.168.1.10:8080 \
--gateway http://192.168.1.10:8001
```
Expected output:
```
Inference endpoint: http://192.168.1.10:8001
Tracker: http://192.168.1.10:8080
Route: ['http://192.168.1.10:8001', 'http://192.168.1.20:8001']
[1] Q: What is 7 × 8? Answer in one word.
A: 56
3 tokens 2.41s 1.2 t/s
[2] Q: Name the capital of France in one word.
A: Paris
2 tokens 1.87s 1.1 t/s
[3] Q: Complete the sequence: 1, 1, 2, 3, 5, ___
A: 8
2 tokens 1.93s 1.0 t/s
All 3 requests completed successfully.
Exit code: 0
```
The script exits 0 if all 3 requests complete with valid OpenAI-format responses.
---
## Reading latency from node logs
The node logs show per-hop timing. On node A terminal look for:
```
[node] forwarding to downstream: http://192.168.1.20:8001 (took 1.23s)
```
Approximate breakdown:
- **client → node A (encode + first shard):** full request latency minus the downstream time
- **node A → node B (pipeline):** the `forwarding to downstream` duration
- **node B → node A (tail decode + token):** included in downstream duration
Full end-to-end latency = prompt encode + shard A forward + network transfer + shard B forward + decode.
With LAN latency < 1 ms, the network transfer is negligible. Bottleneck is GPU compute.
---
## Known Issues
**WSL2 IP changes after restart.**
The `netsh portproxy` forwarding rule uses a fixed WSL2 IP. If Windows or WSL2 restarts, the IP changes and the rule breaks. Redo the `netsh` and `New-NetFirewallRule` commands. To automate this, add a Task Scheduler job on WSL start.
**Node B registers with internal WSL2 IP (172.x.x.x) instead of LAN IP.**
Symptom: route response lists `172.x.x.x` and node A cannot reach it.
Fix: always pass `--advertise-host 192.168.1.20` (your Windows LAN IP) when starting node B.
**Model download times out node registration.**
If the model hasn't been pre-fetched, `transformers` downloads it during node startup, which can take 20+ minutes. The tracker heartbeat timeout (90s) will expire, and node A will deregister node B. Pre-download the model weights before starting the node (see `docs/INSTALL_WINDOWS.md` Step 6). Node B re-registers automatically via the heartbeat re-registration loop once it's up.
**`bf16` unsupported on older NVIDIA GPUs.**
GPUs before Ampere (RTX 30xx) have limited bfloat16 support. Use `--quantization int8` on RTX 20xx and earlier.
**Windows Defender blocks inbound connection on WSL2.**
Even with the firewall rule added, Windows Defender SmartScreen or a corporate security policy can block the connection. Verify by checking Windows Event Viewer → Security → Filtering Platform Connection for blocked connections on port 8001.
**Route returns only one node.**
If node B registers but the route only returns one endpoint, check that both nodes use the same `--model` string (full HuggingFace repo path). Route lookup matches on `hf_repo` — a short name vs. full path mismatch causes the node to be excluded.