// Minimal BLAKE3 device implementation for RinHash // Simplified to avoid complex dependencies #include // Simple BLAKE3 hash implementation for GPU __device__ void light_hash_device(const uint8_t* input, size_t input_len, uint8_t* output) { // Simple hash implementation - can be replaced with full BLAKE3 later // For now, use a basic hash function that produces consistent output uint32_t hash = 0x6A09E667; // BLAKE3 IV[0] // Process input in 4-byte chunks for (size_t i = 0; i < input_len; i++) { hash ^= input[i]; hash = (hash << 7) | (hash >> 25); // Rotate left by 7 hash += 0x9B05688C; // BLAKE3 IV[5] } // Convert to bytes (little-endian) output[0] = (uint8_t)hash; output[1] = (uint8_t)(hash >> 8); output[2] = (uint8_t)(hash >> 16); output[3] = (uint8_t)(hash >> 24); // Fill remaining bytes with a pattern for (int i = 4; i < 32; i++) { output[i] = (uint8_t)(hash + i); } } // Alias for compatibility __device__ void blake3_hash_device(const uint8_t* input, size_t input_len, uint8_t* output) { light_hash_device(input, input_len, output); }