#define FNV_PRIME 0x01000193 #define fnv(x, y) ((x)*FNV_PRIME ^ (y)) DEV_INLINE uint4 fnv4(uint4 a, uint4 b) { uint4 c; c.x = a.x * FNV_PRIME ^ b.x; c.y = a.y * FNV_PRIME ^ b.y; c.z = a.z * FNV_PRIME ^ b.z; c.w = a.w * FNV_PRIME ^ b.w; return c; } DEV_INLINE uint32_t fnv_reduce(uint4 v) { return fnv(fnv(fnv(v.x, v.y), v.z), v.w); }