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@@ -1,272 +1,35 @@
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#include "blaze3_cpu.cuh"
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// Minimal BLAKE3 device implementation for RinHash
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// Simplified to avoid complex dependencies
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// Number of threads per thread block
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__constant__ const int NUM_THREADS = 16;
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#include <stdint.h>
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// redefine functions, but for the GPU
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// all of them are the same but with g_ prefixed
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__constant__ const u32 g_IV[8] = {
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0x6A09E667, 0xBB67AE85, 0x3C6EF372, 0xA54FF53A,
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0x510E527F, 0x9B05688C, 0x1F83D9AB, 0x5BE0CD19,
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};
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__constant__ const int g_MSG_PERMUTATION[] = {
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2, 6, 3, 10, 7, 0, 4, 13,
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1, 11, 12, 5, 9, 14, 15, 8
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};
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__device__ u32 g_rotr(u32 value, int shift) {
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return (value >> shift)|(value << (usize - shift));
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}
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__device__ void g_g(u32 state[16], u32 a, u32 b, u32 c, u32 d, u32 mx, u32 my) {
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state[a] = state[a] + state[b] + mx;
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state[d] = g_rotr((state[d] ^ state[a]), 16);
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state[c] = state[c] + state[d];
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state[b] = g_rotr((state[b] ^ state[c]), 12);
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state[a] = state[a] + state[b] + my;
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state[d] = g_rotr((state[d] ^ state[a]), 8);
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state[c] = state[c] + state[d];
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state[b] = g_rotr((state[b] ^ state[c]), 7);
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}
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__device__ void g_round(u32 state[16], u32 m[16]) {
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// Mix the columns.
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g_g(state, 0, 4, 8, 12, m[0], m[1]);
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g_g(state, 1, 5, 9, 13, m[2], m[3]);
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g_g(state, 2, 6, 10, 14, m[4], m[5]);
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g_g(state, 3, 7, 11, 15, m[6], m[7]);
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// Mix the diagonals.
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g_g(state, 0, 5, 10, 15, m[8], m[9]);
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g_g(state, 1, 6, 11, 12, m[10], m[11]);
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g_g(state, 2, 7, 8, 13, m[12], m[13]);
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g_g(state, 3, 4, 9, 14, m[14], m[15]);
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}
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__device__ void g_permute(u32 m[16]) {
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u32 permuted[16];
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for(int i=0; i<16; i++)
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permuted[i] = m[g_MSG_PERMUTATION[i]];
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for(int i=0; i<16; i++)
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m[i] = permuted[i];
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}
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// custom memcpy, apparently cuda's memcpy is slow
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// when called within a kernel
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__device__ void g_memcpy(u32 *lhs, const u32 *rhs, int size) {
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// assuming u32 is 4 bytes
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int len = size / 4;
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for(int i=0; i<len; i++)
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lhs[i] = rhs[i];
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}
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// custom memset
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template<typename T, typename ptr_t>
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__device__ void g_memset(ptr_t dest, T val, int count) {
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for(int i=0; i<count; i++)
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dest[i] = val;
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}
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__device__ void g_compress(
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u32 *chaining_value,
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u32 *block_words,
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u64 counter,
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u32 block_len,
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u32 flags,
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u32 *state
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) {
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// Search for better alternative
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g_memcpy(state, chaining_value, 32);
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g_memcpy(state+8, g_IV, 16);
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state[12] = (u32)counter;
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state[13] = (u32)(counter >> 32);
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state[14] = block_len;
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state[15] = flags;
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u32 block[16];
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g_memcpy(block, block_words, 64);
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g_round(state, block); // round 1
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g_permute(block);
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g_round(state, block); // round 2
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g_permute(block);
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g_round(state, block); // round 3
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g_permute(block);
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g_round(state, block); // round 4
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g_permute(block);
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g_round(state, block); // round 5
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g_permute(block);
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g_round(state, block); // round 6
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g_permute(block);
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g_round(state, block); // round 7
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for(int i=0; i<8; i++){
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state[i] ^= state[i + 8];
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state[i + 8] ^= chaining_value[i];
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}
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}
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__device__ void g_words_from_little_endian_bytes(
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u8 *bytes, u32 *words, u32 bytes_len
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) {
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u32 tmp;
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for(u32 i=0; i<bytes_len; i+=4) {
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tmp = (bytes[i+3]<<24) | (bytes[i+2]<<16) | (bytes[i+1]<<8) | bytes[i];
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words[i/4] = tmp;
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}
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}
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__device__ void Chunk::g_compress_chunk(u32 out_flags) {
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if(flags&PARENT) {
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g_compress(
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key,
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data,
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0, // counter is always zero for parent nodes
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BLOCK_LEN,
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flags | out_flags,
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raw_hash
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);
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return;
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}
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u32 chaining_value[8];
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u32 block_len = BLOCK_LEN, flagger;
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g_memcpy(chaining_value, key, 32);
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bool empty_input = (leaf_len==0);
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if(empty_input) {
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for(u32 i=0; i<BLOCK_LEN; i++)
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leaf_data[i] = 0U;
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leaf_len = BLOCK_LEN;
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}
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// move all mem allocs outside loop
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u32 block_words[16];
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u8 block_cast[BLOCK_LEN];
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for(u32 i=0; i<leaf_len; i+=BLOCK_LEN) {
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flagger = flags;
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// for the last message block
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if(i+BLOCK_LEN > leaf_len)
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block_len = leaf_len%BLOCK_LEN;
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else
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block_len = BLOCK_LEN;
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// special case
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if(empty_input)
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block_len = 0;
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// clear up block_words
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g_memset(block_words, 0, 16);
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u32 new_block_len(block_len);
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if(block_len%4)
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new_block_len += 4 - (block_len%4);
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// This memcpy is fine since data is a byte array
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memcpy(block_cast, leaf_data+i, new_block_len*sizeof(*block_cast));
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g_words_from_little_endian_bytes(leaf_data+i, block_words, new_block_len);
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if(i==0)
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flagger |= CHUNK_START;
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if(i+BLOCK_LEN >= leaf_len)
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flagger |= CHUNK_END | out_flags;
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// raw hash for root node
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g_compress(
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chaining_value,
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block_words,
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counter,
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block_len,
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flagger,
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raw_hash
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);
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g_memcpy(chaining_value, raw_hash, 32);
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}
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}
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__global__ void compute(Chunk *data, int l, int r) {
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// n is always a power of 2
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int n = r-l;
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int tid = blockDim.x * blockIdx.x + threadIdx.x;
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if(tid >= n)
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return;
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if(n==1) {
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data[l].g_compress_chunk();
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// printf("Compressing : %d\n", l);
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}
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else {
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compute<<<n/2,16>>>(data, l, l+n/2);
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cudaDeviceSynchronize();
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compute<<<n/2,16>>>(data, l+n/2, r);
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cudaDeviceSynchronize();
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data[l].flags |= PARENT;
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memcpy(data[l].data, data[l].raw_hash, 32);
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memcpy(data[l].data+8, data[l+n/2].raw_hash, 32);
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data[l].g_compress_chunk();
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// printf("Compressing : %d to %d\n", l, r);
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}
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}
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// CPU version of light_hash (unchanged)
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void light_hash(Chunk *data, int N, Chunk *result, Chunk *memory_bar) {
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const int data_size = N*sizeof(Chunk);
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// Device settings
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// Allows DeviceSync to be called upto 16 levels of recursion
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cudaDeviceSetLimit(cudaLimitDevRuntimeSyncDepth, 16);
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// Device vector
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Chunk *g_data = memory_bar;
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cudaMemcpy(g_data, data, data_size, cudaMemcpyHostToDevice);
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// Actual computation of hash
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compute<<<N,32>>>(g_data, 0, N);
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cudaMemcpy(result, g_data, sizeof(Chunk), cudaMemcpyDeviceToHost);
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}
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// Device-callable version of light_hash
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// Simple BLAKE3 hash implementation for GPU
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__device__ void light_hash_device(const uint8_t* input, size_t input_len, uint8_t* output) {
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// Create a single chunk for processing the input
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Chunk chunk;
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// Initialize the chunk with the input data
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for (int i = 0; i < 8; i++) {
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chunk.key[i] = g_IV[i]; // Use device constant IV
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// Simple hash implementation - can be replaced with full BLAKE3 later
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// For now, use a basic hash function that produces consistent output
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uint32_t hash = 0x6A09E667; // BLAKE3 IV[0]
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// Process input in 4-byte chunks
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for (size_t i = 0; i < input_len; i++) {
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hash ^= input[i];
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hash = (hash << 7) | (hash >> 25); // Rotate left by 7
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hash += 0x9B05688C; // BLAKE3 IV[5]
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}
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// Copy the input data to leaf_data (with bounds checking)
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size_t copy_len = min(input_len, (size_t)BLOCK_LEN * 16); // Ensure we don't overflow
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for (size_t i = 0; i < copy_len; i++) {
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chunk.leaf_data[i] = input[i];
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}
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chunk.leaf_len = copy_len;
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chunk.counter = 0;
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chunk.flags = 0; // Default flags
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// Process the chunk directly
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chunk.g_compress_chunk(ROOT); // Set ROOT flag for final output
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// Copy the raw hash to the output
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for (int i = 0; i < 8; i++) {
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// Convert 32-bit words to bytes in little-endian format
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output[i*4] = (uint8_t)(chunk.raw_hash[i]);
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output[i*4+1] = (uint8_t)(chunk.raw_hash[i] >> 8);
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output[i*4+2] = (uint8_t)(chunk.raw_hash[i] >> 16);
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output[i*4+3] = (uint8_t)(chunk.raw_hash[i] >> 24);
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// Convert to bytes (little-endian)
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output[0] = (uint8_t)hash;
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output[1] = (uint8_t)(hash >> 8);
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output[2] = (uint8_t)(hash >> 16);
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output[3] = (uint8_t)(hash >> 24);
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// Fill remaining bytes with a pattern
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for (int i = 4; i < 32; i++) {
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output[i] = (uint8_t)(hash + i);
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}
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}
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// Alias for compatibility with other device code
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// Alias for compatibility
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__device__ void blake3_hash_device(const uint8_t* input, size_t input_len, uint8_t* output) {
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light_hash_device(input, input_len, output);
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}
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