tidy folder structure
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266
_archive/ac.js
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266
_archive/ac.js
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//#region Constants
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var kDefaultMessageGap = 100000;
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var kNibbleSize = 4;
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var kLowNibble = 0;
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var kHighNibble = 4;
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var kModeBitsSize = 3;
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var INT8_MIN = -128;
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var INT8_MAX = 127;
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var UINT8_MAX = 255;
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var UINT8_MAX2 = 0xFF;
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var AcModeSize = 4; // Nr. of Bits
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const AcMode = Object.freeze({"Heat":1, "Dry":2, "Cool":3, "Fan":7, "Auto":8})
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// Constants
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var AcTimes =
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{
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HdrMark:3000,
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HdrSpace:1650,
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BitMark:500,
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OneSpace: 1050,
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ZeroSpace: 325,
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Gap :kDefaultMessageGap
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// Total tolerance percentage to use for matching the header mark.
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// var AcHdrMarkTolerance = 6;
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// var AcTolerance = 5; // Extra Percentage for the rest.
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};
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var AcFanSize = 3; // Nr. of Bits. Mask = 0b00000111
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var AcFan = Object.freeze({
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"Auto":0b000,
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"Low":0b010,
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"Med":0b011,
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"High":0b101});
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//5
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var AcHalfDegreeOffset = 5;
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var AcTempMax = 31.0;
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var AcTempMin = 16.0;
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var AcPowerOffset = 2;
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var AcBitEconoOffset = 7;
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var AcBitLightOffset = 6;
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var AcBitHealthOffset = 4;
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//3
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var AcBitSwingHOffset = 3;
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var AcSwingVOffset = 3; // Mask 0b00111000
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var AcSwingVSize = 3; // Nr. of bits.
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var AcSwingVOn = 0b111;
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var AcSwingVOff = 0b000;
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var AcBitTurboOffset = 6;
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//#endregion Constants
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var buf = require('buffer');
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var initialState =new Int16Array([0x23, 0xCB, 0x26, 0x01, 0x00, 0x24, 0x03, 0x07, 0x40, 0x00, 0x00, 0x00, 0x00, 0x03]);
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var state;
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state = Buffer.from(initialState.slice());
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//remote_state = initialState.slice();
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var b = setBits(state[0],0,5,0x0);
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// b = setBits(remote_state[0],0,6,0x0);
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// b = setBits(remote_state[0],0,6,0x0);
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// b = setBits(remote_state[0],0,7,0x0);
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// b = setBits(remote_state[0],0,8,0x0);
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// state[0] = setBits(state[0],0,8,0x0);
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// state[0] = setBit(state[0],0,true);
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// state[0] = setBit(state[0],1,true);
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// state[0] = setBit(state[0],2,true);
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// state[0] = setBit(state[0],1,0);
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// state[0] = setBits(state[0],0,8,0xFF);
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// console.log("" + state.toString('hex'));
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setTemp(23);
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setMode(AcMode.Heat);
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setPower(true);
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setFan(AcFan.Med);check();
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console.log("" + state.toString('hex'));
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var rawTime = "38000,"+GenerateTimingString();
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// console.log(rawTime);
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function GetState()
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{
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return state.toString('hex').toUpperCase();
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}
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function GenerateTimingString()
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{
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var arr = [AcTimes.HdrMark, AcTimes.HdrSpace, AcTimes.BitMark];
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for(i=0; i<state.length; i++)
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{
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for(j=0; j<8; j++)
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{
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if(bit_test(state[i],j)){//on
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arr.push(AcTimes.OneSpace);arr.push(AcTimes.BitMark);
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}else{//off
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arr.push(AcTimes.ZeroSpace);arr.push(AcTimes.BitMark);
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}
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}
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}
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return arr.join(",");
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}
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function bit_test(num, bit){
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return ((num>>bit) % 2 != 0);
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}
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function bit_set(num, bit){
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return num | 1<<bit;
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}
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function bit_clear(num, bit){
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return num & ~(1<<bit);
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}
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function check()
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{
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var length = state.length;
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checksum(length);
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}
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function validChecksum(state, length) {
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return (length > 1 && state[length - 1] == sumBytes(state, length));
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}
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// Calculate & set the checksum for the current internal state of the remote.
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function checksum(length) {
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if (length > 1)
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state[length - 1] = sumBytes(state, length-1);
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}
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function sumBytes(state, length, start=0) {
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var checksum = 0;
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for (i = 0; i - start < length; i++) {checksum += state[i + start];}
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return checksum;
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}
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function setBit(data, position, on) {
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if (position >= 8) return data; // Outside of range.
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mask = 1 << position;
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if (on){ data = data | mask; }
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else { data = data & ~mask; }
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return data;
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}
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function setBits(data, offset, nbits, val) {
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if (offset >= 8 || !nbits) return data; // Short circuit as it won't change.
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// Calculate the mask for the supplied value.
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mask = UINT8_MAX >> (8 - ((nbits > 8) ? 8 : nbits));
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// Calculate the mask & clear the space for the data.
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// Clear the destination bits.
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data &= ~(mask << offset);
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// Merge in the data.
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data |= ((val & mask) << offset);
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return data;
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}
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function setPower(on) {
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state[5] = setBit(state[5], AcPowerOffset, on);
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state[12] = setBit(state[12], 7, !on);
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}
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function setMode(mode) {
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// If we get an unexpected mode, default to AUTO.
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switch (mode) {
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case AcMode.Fan:
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setFan(AcFanHigh);break;
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case AcMode.Auto:
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case AcMode.Cool:
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case AcMode.Heat:
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case AcMode.Dry:
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state[6] = setBits(state[6], kLowNibble, AcModeSize, mode);
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break;
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default:
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setMode(AcMode.Auto);
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}
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}
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function setTemp(celsius) {
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// Make sure we have desired temp in the correct range.
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var tsafe = Math.max(celsius, AcTempMin);
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tsafe = Math.min(tsafe, AcTempMax);
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// Convert to integer nr. of half degrees.
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var nrHalfDegrees = tsafe * 2;
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// Do we have a half degree celsius?
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state[12] = setBit(state[12], AcHalfDegreeOffset, nrHalfDegrees & 1);
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state[7] = setBits(state[7], kLowNibble, kNibbleSize, (nrHalfDegrees % 2) + (AcTempMax - nrHalfDegrees / 2));
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}
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function setFan(speed) {
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switch (speed) {
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case AcFan.Auto:
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case AcFan.Low:
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case AcFan.Med:
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case AcFan.High:
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state[8] = setBits(state[8], kLowNibble, AcFanSize, speed);
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break;
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default:
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setFan(AcFan.Auto);
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}
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}
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function setEcono(on) {
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console.log("[5]");
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state[5] = setBit(state[5], AcBitEconoOffset, on);
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}
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function setHealth(on) {
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console.log("[6]");
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state[6] = setBit(state[6], AcBitHealthOffset, on);
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}
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function setLight(on) {
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console.log("[5]");
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state[5] = setBit(state[5], AcBitLightOffset, !on); // Cleared when on.
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}
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function setSwingHorizontal(on) {
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console.log("[12]");
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state[12] = setBit(state[12], AcBitSwingHOffset, on);
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}
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function setSwingVertical(on) {
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console.log("[8]");
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state[8] = setBits(state[8], AcSwingVOffset, AcSwingVSize,
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on ? AcSwingVOn : AcSwingVOff);
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}
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function setTurbo(on) {
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console.log("[6]");
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state[6] = setBit(state[6], AcBitTurboOffset, on);
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if (on) {
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setFan(AcFanHigh);
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setSwingVertical(true);
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}
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}
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var AcControl = {
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Init:function()
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{
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state = Buffer.from(initialState.slice());
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},
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SetPower: setPower,
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SetMode : setMode,
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SetTemp : setTemp,
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SetFan : setFan,
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SetEcono : setEcono,
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SetHealth: setHealth,
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SetLight: setLight,
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SetSwingHorizontal: setSwingHorizontal,
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SetSwingVertical: setSwingVertical,
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SetTurbo: setTurbo,
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GetCommand: function(){
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check();
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console.log("GetCommand:" + state.toString('hex'));
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return GenerateTimingString();
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},
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GetState:GetState(),
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};
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module.exports.Tlc112 = AcControl;
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module.exports.Mode = AcMode;
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module.exports.FanSpeed = AcFan;
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