Files
cpuminer-opt-gpu/simd-utils.h
Jay D Dee b2331375a3 v3.9.2.5
2019-06-13 11:20:27 -04:00

184 lines
7.3 KiB
C

#if !defined(SIMD_UTILS_H__)
#define SIMD_UTILS_H__ 1
//////////////////////////////////////////////////////////////////////
//
// SIMD utilities
//
// Not to be confused with the hashing function of the same name. This
// is about Single Instruction Multiple Data programming using CPU
// features such as SSE and AVX.
//
// This header is the entry point to a suite of macros and functions
// to perform basic operations on vectors that are useful in crypto
// mining. Some of these functions have native CPU support for scalar
// data but not for vectors. The main categories are bit rotation
// and endian byte swapping
//
// An attempt was made to make the names as similar as possible to
// Intel's intrinsic function format. Most variations are to avoid
// confusion with actual Intel intrinsics, brevity, and clarity.
//
// This suite supports some operations on regular 64 bit integers
// as well as 128 bit integers available on recent versions of Linux
// and GCC.
//
// It also supports various vector sizes on CPUs that meet the minimum
// requirements.
//
// The minimum for any real work is a 64 bit CPU with SSE2,
// ie an the Intel Core 2.
//
// Following are the minimum requirements for each vector size. There
// is no significant 64 bit vectorization therefore SSE2 is the practical
// minimum for using this code.
//
// MMX: 64 bit vectors
// SSE2: 128 bit vectors (64 bit CPUs only, such as Intel Core2.
// AVX2: 256 bit vectors (Starting with Intel Haswell and AMD Ryzen)
// AVX512: 512 bit vectors (still under development)
//
// Most functions are avalaible at the stated levels but in rare cases
// a higher level feature may be required with no compatible alternative.
// Some SSE2 functions have versions optimized for higher feature levels
// such as SSSE3 or SSE4.1 that will be used automatically on capable
// CPUs.
//
// The vector size boundaries are respected to maintain compatibility.
// For example, an instruction introduced with AVX2 may improve 128 bit
// vector performance but will not be implemented. A CPU with AVX2 will
// tend to use 256 bit vectors. On a practical level AVX512 does introduce
// bit rotation instructions for 128 and 256 bit vectors in addition to
// its own 5a12 bit vectors. These will not be back ported to replace the
// SW implementations for the smaller vectors. This policy may be reviewed
// in the future once AVX512 is established.
//
// Strict alignment of data is required: 16 bytes for 128 bit vectors,
// 32 bytes for 256 bit vectors and 64 bytes for 512 bit vectors. 64 byte
// alignment is recommended in all cases for best cache alignment.
//
// Windows has problems with function vector arguments larger than
// 128 bits. Stack alignment is only guaranteed to 16 bytes. Always use
// pointers for larger vectors in function arguments. Macros can be
// used for larger value arguments.
//
// An attempt was made to make the names as similar as possible to
// Intel's intrinsic function format. Most variations are to avoid
// confusion with actual Intel intrinsics, brevity, and clarity
//
// The main differences are:
//
// - the leading underscore(s) "_" and the "i" are dropped from the
// prefix of vector instructions.
// - "mm64" and "mm128" used for 64 and 128 bit prefix respectively
// to avoid the ambiguity of "mm".
// - the element size does not include additional type specifiers
// like "epi".
// - some macros contain value args that are updated.
// - specialized shift and rotate functions that move elements around
// use the notation "1x32" to indicate the distance moved as units of
// the element size.
// - there is a subset of some functions for scalar data. They may have
// no prefix nor vec-size, just one size, the size of the data.
//
// Function names follow this pattern:
//
// prefix_op[esize]_[vsize]
//
// Prefix: usually the size of the largest vectors used. Following
// are some examples:
//
// u64: unsigned 64 bit integer function
// i128: signed 128 bit integer function
// m128: 128 bit vector identifier
// mm128: 128 bit vector function
//
// op: describes the operation of the function or names the data
// identifier.
//
// esize: optional, element size of operation
//
// vsize: optional, lane size used when a function operates on elements
// of vectors within lanes of a vector.
//
// Ex: mm256_ror1x64_128 rotates each 128 bit lane of a 256 bit vector
// right by 64 bits.
//
// Some random thoughts about macros and inline functions, the pros and
// cons, when to use them, etc:
//
// Macros are very convenient and efficient for statement functions.
// Macro args are passed by value and modifications are seen by the caller.
// Macros should not generally call regular functions unless it is for a
// special purpose such overloading a function name.
// Statement function macros that return a value should not end in ";"
// Statement function macros that return a value and don't modify input args
// may be used in function arguments and expressions.
// Macro args used in expressions should be protected ex: (x)+1
// Macros force inlining, function inlining can be overridden by the compiler.
// Inline functions are preferred when multiple statements or local variables
// are needed.
// The compiler can't do any syntax checking or type checking of args making
// macros difficult to debug.
// Although it is technically posssible to access the callers data without
// they being passed as arguments it is good practice to always define
// arguments even if they have the same name.
//
// General guidelines for inline functions:
//
// Inline functions should not have loops, it defeats the purpose of inlining.
// Inline functions should be short, the benefit is lost and the memory cost
// increases if the function is referenced often.
// Inline functions may call other functions, inlined or not. It is convenient
// for wrapper functions whether or not the wrapped function is itself inlined.
// Care should be taken when unrolling loops that contain calls to inlined
// functions that may be large.
// Large code blocks used only once may use function inlining to
// improve high level code readability without the penalty of function
// overhead.
//
///////////////////////////////////////////////////////
#include <inttypes.h>
#include <x86intrin.h>
#include <memory.h>
#include <stdbool.h>
// byteswap.h doesn't exist on Windows, find alternative
//#include <byteswap.h>
// Various types and overlays
#include "simd-utils/simd-types.h"
// 64 and 128 bit integers.
#include "simd-utils/simd-int.h"
#if defined(__MMX__)
// 64 bit vectors
#include "simd-utils/simd-mmx.h"
#include "simd-utils/intrlv-mmx.h"
#if defined(__SSE2__)
// 128 bit vectors
#include "simd-utils/simd-sse2.h"
#include "simd-utils/intrlv-sse2.h"
#if defined(__AVX2__)
// 256 bit vectors
#include "simd-utils/simd-avx2.h"
#include "simd-utils/intrlv-avx2.h"
// Skylake-X has all these
#if defined(__AVX512VL__) && defined(__AVX512DQ__) && defined(__AVX512BW__)
// 512 bit vectors
#include "simd-utils/simd-avx512.h"
#include "simd-utils/intrlv-avx512.h"
#endif // MMX
#endif // SSE2
#endif // AVX2
#endif // AVX512
#endif // SIMD_UTILS_H__